---------------- English / Anglais ----------------

"Ready To Use" (RTU).

What is "USpeed Game Engine" ?
	1. It allows you to create a C/C++ application able to run on systems :
		1.1. Sony PlayStation Portable©
		1.2. Microsoft Windows©
	2. It is totaly free ! Don't buy it or sell it !
	3. It is intellectual propertie of USpeed Corp.©. Thank you to say it when you use it !

This folder contains all needed files to create a new project using "USpeed Game Engine".
The "USpeed Game Engine" API documentation can be found in "doc" folder. Written in French.

How to use it ?
	1. First, create your own project.
	2. Copy all file from "rtu" to your project folder.
	3. Create your sources files (*.CPP and *.C) in "src" folder.
	4. Include "USpeedGameEngine.hpp" header file. Framework classes are in a namespace : "USpeedGameEngine".
		4.1. #include "USpeedGameEngine.hpp"
		4.2. using namespace USpeedGameEngine;
	5. Dans le répertoire "res\build", créez 6 fichiers texte :
		5.1. "title.txt"     : write in one line application title (the Windows .exe filename).
		5.2. "version.txt"   : write in one line your application version (ie: "1.2").
		5.3. "pspPath.txt"   : write in one line "bin" folder path of the PSP compilator (ie: "..\pspDSK\bin").
		5.4. "win32Path.txt" : write in one line "bin" folder path of the Windows compilator (ie: "..\MinGW\bin").
		5.5. "pspLibs.txt"   : write in one line list of additionnal libraries needed by PSP compilation (separator : " " : space).
		5.6. "win32Libs.txt" : write in one line list of additionnal libraries needed by Windows compilation (separator : " " : space).
	6. Compile your project using "build.bat" in console mode and in the project folder.
		6.1. To build "<title>.exe" (Microsoft Windows©) executable file use "build win32".
		6.2. To build "EBOOT.PBP" (Sony PlayStation Portable©) executable file use "build psp".
	7. After building, your file should be in "release" folder.

"USpeed Game Engine" includes external libraries :
	1. ZLib         : for zip compression
	2. PNGLib       : for PNG images parsing
	3. JPEGLib      : for JPEG images parsing
	4. FreeTypeLib  : for Font (TTF) loading
    5. MikmodLib    : for MODULE play
    6. Bullet       : for physics engine
Microsoft Windows© compilation is done using (depending to you) :
    - GCC and G++ included in MinGW
    - Microsoft Visual C++ 6
    - Microsoft Visual C++ 2008 Express
Sony PlayStation Portable© compilation is done using GCC and G++ included in MinGW/PSPSDK ToolChain Kit.

Questions :
	1. Who do I contact in case of problems, questions, or ideas ?
		- The author : Ultra Speed : uspeednews@free.fr
        - The official web site : USpeed Devs© : http://u.speed.free.fr/
	2. Who are the authors of "USpeed Game Engine" ?
		- Ultra Speed
	3. Are there risk for my PSP ?
		- No risk at all. This Framework do not access to the PSP Flash Memory and run in USER mode.

Thanks to :
	1. Thanks for all free and open source libs (ZLib, PNG, Mikmod, JpegLib, Freetype and Bullet).
	2. Thanks to PSPSDK Toolchain Kit authors for their work to create Homebrews for PSP.
	3. Thanks to GCC/G++ and MinGW authors for their great tools.
	4. Thanks to testers :
		4.1. Magdaluna
        4.2. YY
		4.3. Boss3000
        4.4. Darlinko
	5. Thanks to pspZorba for all explainations about OSK (On Screen Keyboard).

USpeed
