# USpeedGameEngine::Video::Render Liste des membres

Liste complète des membres de USpeedGameEngine::Video::Render, y compris les membres hérités :

changePerspective(float pFov, float pAspect, float dNear, float dFar)=0 | USpeedGameEngine::Video::Render | `[pure virtual]`
changeViewport(int width, int height)=0 | USpeedGameEngine::Video::Render | `[pure virtual]`
clean()=0 | USpeedGameEngine::Video::Render | `[pure virtual]`
finish()=0 | USpeedGameEngine::Video::Render | `[pure virtual]`
finishDraw()=0 | USpeedGameEngine::Video::Render | `[pure virtual]`
getAspectRatio()=0 | USpeedGameEngine::Video::Render | `[pure virtual]`
getFov()=0 | USpeedGameEngine::Video::Render | `[pure virtual]`
init()=0 | USpeedGameEngine::Video::Render | `[pure virtual]`
prepareDraw()=0 | USpeedGameEngine::Video::Render | `[pure virtual]`
Render() | USpeedGameEngine::Video::Render | `[protected]`
render(USGE_Vertex *vertices, unsigned int count)=0 | USpeedGameEngine::Video::Render | `[pure virtual]`
renderFull(USGE_Vertex *vertices, unsigned int count, Material *material, Object3DParentAttach *anchor, USGE_Float3 const &vector, USGE_Float3 const &angles, USGE_Float3 const &ratios, bool vertexShader, bool noCamera)=0 | USpeedGameEngine::Video::Render | `[pure virtual]`
rotate(USGE_Float3 const &angles)=0 | USpeedGameEngine::Video::Render | `[pure virtual]`
scale(USGE_Float3 const &ratios)=0 | USpeedGameEngine::Video::Render | `[pure virtual]`
setMaterial(Material *material)=0 | USpeedGameEngine::Video::Render | `[pure virtual]`
setShadeModel(bool vertexShader)=0 | USpeedGameEngine::Video::Render | `[pure virtual]`
start()=0 | USpeedGameEngine::Video::Render | `[pure virtual]`
start(bool noCamera)=0 | USpeedGameEngine::Video::Render | `[pure virtual]`
translate(USGE_Float3 const &vector)=0 | USpeedGameEngine::Video::Render | `[pure virtual]`
~Render() | USpeedGameEngine::Video::Render | `[inline, virtual]`