# USpeedGameEngine::Lua Liste des membres

Liste complète des membres de USpeedGameEngine::Lua, y compris les membres hérités :

addFunction(std::string const &fctName, int(*theFct)(void *aState)) | USpeedGameEngine::Lua |
addFunction(std::string const &group, std::string const &fctName, int(*theFct)(void *aState)) | USpeedGameEngine::Lua |
finish() | USpeedGameEngine::Lua |
getBool(void *state, unsigned int index) | USpeedGameEngine::Lua | `[static]`
getNumber(void *state, unsigned int index) | USpeedGameEngine::Lua | `[static]`
getParametersCount(void *state) | USpeedGameEngine::Lua | `[static]`
getPointer(void *state, unsigned int index) | USpeedGameEngine::Lua | `[static]`
getString(void *state, unsigned int index, std::string &target) | USpeedGameEngine::Lua | `[static]`
isLoaded() | USpeedGameEngine::Lua |
isReady() | USpeedGameEngine::Lua |
load(const char *filename) | USpeedGameEngine::Lua |
loadFromBuffer(const char *script) | USpeedGameEngine::Lua |
Lua() | USpeedGameEngine::Lua |
prepare() | USpeedGameEngine::Lua |
returnBool(void *state, bool aBool) | USpeedGameEngine::Lua | `[static]`
returnNumber(void *state, double nbr) | USpeedGameEngine::Lua | `[static]`
returnPointer(void *state, void *ptr) | USpeedGameEngine::Lua | `[static]`
returnString(void *state, std::string const &str) | USpeedGameEngine::Lua | `[static]`
returnTable(void *state, std::vector< std::string > const &table) | USpeedGameEngine::Lua | `[static]`
run() | USpeedGameEngine::Lua |
~Lua() | USpeedGameEngine::Lua |