# USpeedGameEngine::Physic::PhysicState Member List

This is the complete list of members for USpeedGameEngine::Physic::PhysicState, including all inherited members.

getObject() | USpeedGameEngine::Physic::PhysicState |
getPosition(USGE_Float3 *position) | USpeedGameEngine::Physic::PhysicState |
getPosition(float *x, float *y, float *z) | USpeedGameEngine::Physic::PhysicState |
getRotation(USGE_Float3 *rotation) | USpeedGameEngine::Physic::PhysicState |
getRotation(float *x, float *y, float *z) | USpeedGameEngine::Physic::PhysicState |
isLoaded() | USpeedGameEngine::Physic::PhysicState |
loadBox(USGE_Float3 dim) | USpeedGameEngine::Physic::PhysicState |
loadCapsule(float radius, float height) | USpeedGameEngine::Physic::PhysicState |
loadCone(float radius, float height) | USpeedGameEngine::Physic::PhysicState |
loadSphere(float radius) | USpeedGameEngine::Physic::PhysicState |
PhysicState() | USpeedGameEngine::Physic::PhysicState |
saveState() | USpeedGameEngine::Physic::PhysicState |
saveState(bool unload) | USpeedGameEngine::Physic::PhysicState |
setMass(float mass) | USpeedGameEngine::Physic::PhysicState |
setPosition(USGE_Float3 position) | USpeedGameEngine::Physic::PhysicState |
setPosition(float x, float y, float z) | USpeedGameEngine::Physic::PhysicState |
setRotation(USGE_Float3 rotation) | USpeedGameEngine::Physic::PhysicState |
setRotation(float x, float y, float z) | USpeedGameEngine::Physic::PhysicState |
setVelocity(USGE_Float3 linear, USGE_Float3 angular) | USpeedGameEngine::Physic::PhysicState |
unload() | USpeedGameEngine::Physic::PhysicState |
unload(bool resetState) | USpeedGameEngine::Physic::PhysicState |
~PhysicState() | USpeedGameEngine::Physic::PhysicState |