# USpeedGameEngine::Animation Liste des membres

Liste complète des membres de USpeedGameEngine::Animation, y compris les membres hérités :

addKeyFrame(USGE_KeyFrame const &keyFrame) | USpeedGameEngine::Animation |
addKeyFrame(USGE_KeyFrame const &keyFrame, unsigned int position) | USpeedGameEngine::Animation |
Animation() | USpeedGameEngine::Animation |
clear() | USpeedGameEngine::Animation |
getInfos() | USpeedGameEngine::Animation |
getInfos(USGE_KeyFrame &frame) | USpeedGameEngine::Animation |
getInterpolation(unsigned long int duration, unsigned long int currentTime, double from, double to) | USpeedGameEngine::Animation | `[static]`
getKeyFramesCount() | USpeedGameEngine::Animation |
interpolate() | USpeedGameEngine::Animation |
isLooping() | USpeedGameEngine::Animation |
isRunning() | USpeedGameEngine::Animation |
loop(bool active) | USpeedGameEngine::Animation |
minimizeRotations(USGE_Float3 const &from, USGE_Float3 const &to) | USpeedGameEngine::Animation | `[static]`
minimizeRotations(USGE_Float3 const &from, USGE_Float3 const &to, bool moduloOnly) | USpeedGameEngine::Animation | `[static]`
minimizeRotations(USGE_Float3 const &from, USGE_Float3 const &to, bool moduloOnly, USGE_Float3 &target) | USpeedGameEngine::Animation | `[static]`
operator[](const unsigned long int index) | USpeedGameEngine::Animation |
pause() | USpeedGameEngine::Animation |
removeAll() | USpeedGameEngine::Animation |
removeKeyFrame(unsigned int position) | USpeedGameEngine::Animation |
restart() | USpeedGameEngine::Animation |
start() | USpeedGameEngine::Animation |
stop() | USpeedGameEngine::Animation |
~Animation() | USpeedGameEngine::Animation |