# USpeedGameEngine::Material Member List

This is the complete list of members for USpeedGameEngine::Material, including all inherited members.

ambient | USpeedGameEngine::Material |
clear() | USpeedGameEngine::Material |
color | USpeedGameEngine::Material |
diffuse | USpeedGameEngine::Material |
emission | USpeedGameEngine::Material |
getAmbient() | USpeedGameEngine::Material |
getAmbient(USGE_Float3 &target) | USpeedGameEngine::Material |
getColor() | USpeedGameEngine::Material |
getColor(USGE_Float3 &target) | USpeedGameEngine::Material |
getDiffuse() | USpeedGameEngine::Material |
getDiffuse(USGE_Float3 &target) | USpeedGameEngine::Material |
getEmission() | USpeedGameEngine::Material |
getEmission(USGE_Float3 &target) | USpeedGameEngine::Material |
getOpacity() | USpeedGameEngine::Material |
getShininess() | USpeedGameEngine::Material |
getSpecular() | USpeedGameEngine::Material |
getSpecular(USGE_Float3 &target) | USpeedGameEngine::Material |
getTexture() | USpeedGameEngine::Material |
Material() | USpeedGameEngine::Material |
opacity | USpeedGameEngine::Material |
setAmbient(USGE_Float3 const &color) | USpeedGameEngine::Material |
setColor(USGE_Float3 const &color) | USpeedGameEngine::Material |
setDiffuse(USGE_Float3 const &color) | USpeedGameEngine::Material |
setEmission(USGE_Float3 const &color) | USpeedGameEngine::Material |
setOpacity(float percent) | USpeedGameEngine::Material |
setShininess(float percent) | USpeedGameEngine::Material |
setSpecular(USGE_Float3 const &color) | USpeedGameEngine::Material |
setTexture(Texture *tex) | USpeedGameEngine::Material |
shininess | USpeedGameEngine::Material |
specular | USpeedGameEngine::Material |
texture | USpeedGameEngine::Material |
~Material() | USpeedGameEngine::Material |