# USpeedGameEngine::Core Liste des membres

Liste complète des membres de USpeedGameEngine::Core, y compris les membres hérités :

createThread(bool(*functionToRun)(int)) | USpeedGameEngine::Core |
doSleep(unsigned long int ms) | USpeedGameEngine::Core | `[static]`
endMain() | USpeedGameEngine::Core |
getAppFolder() | USpeedGameEngine::Core |
getApplicationTitle() | USpeedGameEngine::Core |
getEngineInfos() | USpeedGameEngine::Core | `[static]`
getFPS() | USpeedGameEngine::Core |
getInstance() | USpeedGameEngine::Core | `[static]`
getMainVarCount() | USpeedGameEngine::Core |
getMainVars(unsigned int myIndex) | USpeedGameEngine::Core |
getTargetSystem() | USpeedGameEngine::Core |
getUserInput(unsigned int textMaxLen, std::string const &defaultText) | USpeedGameEngine::Core |
getUserInput(unsigned int textMaxLen, std::string const &defaultText, std::string const &comment) | USpeedGameEngine::Core |
getUserInput(unsigned int textMaxLen, std::string const &defaultText, std::string const &comment, std::string const &okLabel, std::string const &cancelLabel) | USpeedGameEngine::Core |
messageBox(const char *title, const char *text, bool askYesNo) | USpeedGameEngine::Core |
messageBox(const char *title, const char *text) | USpeedGameEngine::Core |
messageBox(std::string const &title, std::string const &text, bool askYesNo) | USpeedGameEngine::Core |
messageBox(std::string const &title, std::string const &text) | USpeedGameEngine::Core |
run(int argNumber, char *argList[], void(*customInit)(void), void(*customMain)(unsigned long int), void(*customFinish)(void), USGE_RenderEngine renderEngine) | USpeedGameEngine::Core |
setApplicationTitle(const char *title) | USpeedGameEngine::Core |
setFPS(unsigned int fps) | USpeedGameEngine::Core |
setSuspendFunction(void(*suspendFct)(bool)) | USpeedGameEngine::Core |
systemPSP | USpeedGameEngine::Core | `[static]`
systemUnk | USpeedGameEngine::Core | `[static]`
systemWin32 | USpeedGameEngine::Core | `[static]`
toFullscreen() | USpeedGameEngine::Core |
toWindowed() | USpeedGameEngine::Core |
~Core() | USpeedGameEngine::Core |