# USpeedGameEngine::InputControl::Mouse Liste des membres

Liste complète des membres de USpeedGameEngine::InputControl::Mouse, y compris les membres hérités :

cursorIsVisible() | USpeedGameEngine::InputControl::Mouse | `[static]`
getClickState(USGE_InputControl btn) | USpeedGameEngine::InputControl::Mouse |
getPosition(long int *x, long int *y) | USpeedGameEngine::InputControl::Mouse |
getRelativePosition(long int *x, long int *y) | USpeedGameEngine::InputControl::Mouse |
getRelativeX() | USpeedGameEngine::InputControl::Mouse |
getRelativeY() | USpeedGameEngine::InputControl::Mouse |
getWheel() | USpeedGameEngine::InputControl::Mouse |
getX() | USpeedGameEngine::InputControl::Mouse |
getY() | USpeedGameEngine::InputControl::Mouse |
Mouse() | USpeedGameEngine::InputControl::Mouse |
resetStates() | USpeedGameEngine::InputControl::Mouse |
resetWheel() | USpeedGameEngine::InputControl::Mouse |
setClickDelay(unsigned int clickNum, unsigned long int msTime) | USpeedGameEngine::InputControl::Mouse |
setClickDelay(unsigned int clickNum, unsigned long int first, unsigned long int next) | USpeedGameEngine::InputControl::Mouse |
setClickDelayAll(unsigned long int msTime) | USpeedGameEngine::InputControl::Mouse |
setClickDelayAll(unsigned long int first, unsigned long int next) | USpeedGameEngine::InputControl::Mouse |
setPosition(long int x, long int y) | USpeedGameEngine::InputControl::Mouse |
setX(long int x) | USpeedGameEngine::InputControl::Mouse |
setY(long int y) | USpeedGameEngine::InputControl::Mouse |
showCursor(bool show) | USpeedGameEngine::InputControl::Mouse | `[static]`
~Mouse() | USpeedGameEngine::InputControl::Mouse |