# USpeedGameEngine::RenderPSP Liste des membres

Liste complète des membres de USpeedGameEngine::RenderPSP, y compris les membres hérités :

changePerspective(float pFov, float pAspect, float dNear, float dFar) | USpeedGameEngine::RenderPSP |
changeViewport(int width, int height) | USpeedGameEngine::RenderPSP |
clean() | USpeedGameEngine::RenderPSP |
finish() | USpeedGameEngine::RenderPSP |
finishDraw() | USpeedGameEngine::RenderPSP |
getAspectRatio() | USpeedGameEngine::RenderPSP |
getFov() | USpeedGameEngine::RenderPSP |
getInstance() | USpeedGameEngine::RenderPSP | `[static]`
init() | USpeedGameEngine::RenderPSP |
prepareDraw() | USpeedGameEngine::RenderPSP |
render(USGE_Vertex *vertices, unsigned int count) | USpeedGameEngine::RenderPSP |
renderFull(USGE_Vertex *vertices, unsigned int count, Material *material, Object3DParentAttach *anchor, USGE_Float3 const &vector, USGE_Float3 const &angles, USGE_Float3 const &ratios, bool vertexShader, bool noCamera) | USpeedGameEngine::RenderPSP |
rotate(USGE_Float3 const &angles) | USpeedGameEngine::RenderPSP |
scale(USGE_Float3 const &ratios) | USpeedGameEngine::RenderPSP |
setMaterial(Material *material) | USpeedGameEngine::RenderPSP |
setShadeModel(bool vertexShader) | USpeedGameEngine::RenderPSP |
start() | USpeedGameEngine::RenderPSP |
start(bool noCamera) | USpeedGameEngine::RenderPSP |
translate(USGE_Float3 const &vector) | USpeedGameEngine::RenderPSP |
~RenderPSP() | USpeedGameEngine::RenderPSP |