Here is a list of all documented class members with links to the class documentation for each member:

### - s -

- saveState() : USpeedGameEngine::Physic::PhysicState
- scale() : USpeedGameEngine::Math::Vector3D , USpeedGameEngine::Video::Render , USpeedGameEngine::Object3D , USpeedGameEngine::RenderOpenGL , USpeedGameEngine::RenderPSP
- scaleTo() : USpeedGameEngine::Object3D
- scaleToUnit() : USpeedGameEngine::Object3D
- screenRatio() : USpeedGameEngine::Surface2D
- sectionName : USpeedGameEngine::IniFile::IniSection
- segRealSize : USGE_InternalStructPSPTexVRamInfo
- segUsedSize : USGE_InternalStructPSPTexVRamInfo
- selectSection() : USpeedGameEngine::SfoFile
- sendTo() : USpeedGameEngine::Network::Client , USpeedGameEngine::Network::Server
- Server() : USpeedGameEngine::Network::Server
- set() : USpeedGameEngine::USGE_Float3
- setActiveCamera() : USpeedGameEngine::Video::Camera
- setAmbient() : USpeedGameEngine::Material , USpeedGameEngine::Video::Light
- setApplicationTitle() : USpeedGameEngine::Core
- setBlockSize() : USpeedGameEngine::ResWriter
- setBorder() : USpeedGameEngine::Font
- setBtnDelay() : USpeedGameEngine::InputControl::Pad
- setBtnDelayAll() : USpeedGameEngine::InputControl::Pad
- setCenter() : USpeedGameEngine::Surface2D
- setClickDelay() : USpeedGameEngine::InputControl::Mouse
- setClickDelayAll() : USpeedGameEngine::InputControl::Mouse
- setColor() : USpeedGameEngine::Font , USpeedGameEngine::Material
- setCurrentPad() : USpeedGameEngine::InputControl::Pad
- setDefaultMode() : USpeedGameEngine::Material::Texture
- setDefaultSmooth() : USpeedGameEngine::Object3D
- setDiffuse() : USpeedGameEngine::Material , USpeedGameEngine::Video::Light
- setDirection() : USpeedGameEngine::Video::Camera
- setEmission() : USpeedGameEngine::Material
- setFPS() : USpeedGameEngine::Core
- setGravity() : USpeedGameEngine::Physic
- setIconId() : USpeedGameEngine::Video
- setInitialWindowSize() : USpeedGameEngine::Video
- setKeyDelay() : USpeedGameEngine::InputControl::Keyboard
- setKeyDelayAll() : USpeedGameEngine::InputControl::Keyboard
- setMass() : USpeedGameEngine::Physic::PhysicState
- setMaterial() : USpeedGameEngine::Object3D , USpeedGameEngine::Video::Render , USpeedGameEngine::RenderOpenGL , USpeedGameEngine::RenderPSP
- setMinimalWindowSize() : USpeedGameEngine::Video
- setMode() : USpeedGameEngine::Material::Texture
- setOpacity() : USpeedGameEngine::Material
- setParent() : USpeedGameEngine::Skeleton::Bone
- setPhysicState() : USpeedGameEngine::Object3D
- setPosition() : USpeedGameEngine::InputControl::Mouse , USpeedGameEngine::Surface2D , USpeedGameEngine::Physic::PhysicState , USpeedGameEngine::Video::Camera , USpeedGameEngine::Video::Light
- setRadianColor() : USpeedGameEngine::Font
- setRotation() : USpeedGameEngine::Object3D , USpeedGameEngine::Physic::PhysicState
- setScale() : USpeedGameEngine::Object3D
- setShadeModel() : USpeedGameEngine::Video::Render , USpeedGameEngine::RenderOpenGL , USpeedGameEngine::RenderPSP
- setShininess() : USpeedGameEngine::Material
- setSize() : USpeedGameEngine::Font , USpeedGameEngine::Surface2D
- setSmooth() : USpeedGameEngine::Object3D
- setSpecular() : USpeedGameEngine::Material , USpeedGameEngine::Video::Light
- setState() : USpeedGameEngine::Video::Light
- setSuspendFunction() : USpeedGameEngine::Core
- setTarget() : USpeedGameEngine::Log
- setTexture() : USpeedGameEngine::Material
- setTexturePart() : USpeedGameEngine::Surface2D
- setTranslation() : USpeedGameEngine::Object3D , USpeedGameEngine::Surface2D , USpeedGameEngine::Object3D
- setType() : USpeedGameEngine::Video::Camera , USpeedGameEngine::Video::Light
- setUpVector() : USpeedGameEngine::Video::Camera
- setUtf8Encoded() : USpeedGameEngine::Font
- setValues() : USpeedGameEngine::Math::Matrix4x4 , USpeedGameEngine::Math::Vector3D , USpeedGameEngine::Math::Matrix4x4 , USpeedGameEngine::Math::Point3D
- setVelocity() : USpeedGameEngine::Physic::PhysicState
- setVertices() : USpeedGameEngine::Object3D
- setX() : USpeedGameEngine::InputControl::Mouse
- setY() : USpeedGameEngine::InputControl::Mouse
- SfoFile() : USpeedGameEngine::SfoFile
- sha256() : USpeedGameEngine::Tools
- sha512() : USpeedGameEngine::Tools
- shininess : USpeedGameEngine::Material
- showCursor() : USpeedGameEngine::InputControl::Mouse
- Skeleton() : USpeedGameEngine::Skeleton
- smooth : USpeedGameEngine::Object3D
- specular : USpeedGameEngine::Video::Light , USpeedGameEngine::Material
- splitHttpContent() : USpeedGameEngine::Network
- splitString() : USpeedGameEngine::Tools
- start() : USpeedGameEngine::Network::Client , USpeedGameEngine::RenderOpenGL , USpeedGameEngine::Network::Client , USpeedGameEngine::RenderPSP , USpeedGameEngine::Network::Server , USpeedGameEngine::RenderOpenGL , USpeedGameEngine::Video::Render , USpeedGameEngine::Animation , USpeedGameEngine::RenderPSP , USpeedGameEngine::Video::Render
- state : USpeedGameEngine::Video::Light
- stop() : USpeedGameEngine::Animation , USpeedGameEngine::Network::Client , USpeedGameEngine::Audio , USpeedGameEngine::Network::Server
- stringAlphaOnly() : USpeedGameEngine::Tools
- stringFromIniFormat() : USpeedGameEngine::Tools
- stringToIniFormat() : USpeedGameEngine::Tools
- stringToLower() : USpeedGameEngine::Tools
- stringToUpper() : USpeedGameEngine::Tools
- Surface2D() : USpeedGameEngine::Surface2D
- suspend() : USpeedGameEngine::Log
- systemPSP : USpeedGameEngine::Core
- systemUnk : USpeedGameEngine::Core
- systemWin32 : USpeedGameEngine::Core