# USpeedGameEngine::RenderOpenGL Member List

This is the complete list of members for USpeedGameEngine::RenderOpenGL, including all inherited members.

changePerspective(float pFov, float pAspect, float dNear, float dFar) | USpeedGameEngine::RenderOpenGL |
changeViewport(int width, int height) | USpeedGameEngine::RenderOpenGL |
clean() | USpeedGameEngine::RenderOpenGL |
finish() | USpeedGameEngine::RenderOpenGL |
finishDraw() | USpeedGameEngine::RenderOpenGL |
getAspectRatio() | USpeedGameEngine::RenderOpenGL |
getFov() | USpeedGameEngine::RenderOpenGL |
getInstance() | USpeedGameEngine::RenderOpenGL | `[static]`
init() | USpeedGameEngine::RenderOpenGL |
prepareDraw() | USpeedGameEngine::RenderOpenGL |
render(USGE_Vertex *vertices, unsigned int count) | USpeedGameEngine::RenderOpenGL |
renderFull(USGE_Vertex *vertices, unsigned int count, Material *material, Object3DParentAttach *anchor, USGE_Float3 const &vector, USGE_Float3 const &angles, USGE_Float3 const &ratios, bool vertexShader, bool noCamera) | USpeedGameEngine::RenderOpenGL |
rotate(USGE_Float3 const &angles) | USpeedGameEngine::RenderOpenGL |
scale(USGE_Float3 const &ratios) | USpeedGameEngine::RenderOpenGL |
setMaterial(Material *material) | USpeedGameEngine::RenderOpenGL |
setShadeModel(bool vertexShader) | USpeedGameEngine::RenderOpenGL |
start() | USpeedGameEngine::RenderOpenGL |
start(bool noCamera) | USpeedGameEngine::RenderOpenGL |
translate(USGE_Float3 const &vector) | USpeedGameEngine::RenderOpenGL |
~RenderOpenGL() | USpeedGameEngine::RenderOpenGL |