# USpeedGameEngine::Video::Light Member List

This is the complete list of members for USpeedGameEngine::Video::Light, including all inherited members.

activate(bool state) | USpeedGameEngine::Video::Light | `[static]`
ambient | USpeedGameEngine::Video::Light |
diffuse | USpeedGameEngine::Video::Light |
getAmbient() | USpeedGameEngine::Video::Light |
getDiffuse() | USpeedGameEngine::Video::Light |
getLight(unsigned int num) | USpeedGameEngine::Video::Light | `[static]`
getMaxLights() | USpeedGameEngine::Video::Light | `[static]`
getPosition() | USpeedGameEngine::Video::Light |
getSpecular() | USpeedGameEngine::Video::Light |
getState() | USpeedGameEngine::Video::Light |
getType() | USpeedGameEngine::Video::Light |
isActive() | USpeedGameEngine::Video::Light | `[static]`
position | USpeedGameEngine::Video::Light |
positionnal | USpeedGameEngine::Video::Light |
setAmbient(USGE_Float3 color) | USpeedGameEngine::Video::Light |
setDiffuse(USGE_Float3 color) | USpeedGameEngine::Video::Light |
setPosition(USGE_Float3 pos) | USpeedGameEngine::Video::Light |
setSpecular(USGE_Float3 color) | USpeedGameEngine::Video::Light |
setState(bool activate) | USpeedGameEngine::Video::Light |
setType(bool pos) | USpeedGameEngine::Video::Light |
specular | USpeedGameEngine::Video::Light |
state | USpeedGameEngine::Video::Light |
~Light() | USpeedGameEngine::Video::Light |