# USpeedGameEngine::Math::Quaternion Member List

This is the complete list of members for USpeedGameEngine::Math::Quaternion, including all inherited members.

fromAxis(Math::Vector3D *vector, float angle) | USpeedGameEngine::Math::Quaternion |
fromEuler(float xEuler, float yEuler, float zEuler) | USpeedGameEngine::Math::Quaternion |
getMatrix(Math::Matrix4x4 *matrix) | USpeedGameEngine::Math::Quaternion |
getNorm() | USpeedGameEngine::Math::Quaternion |
getValues(float *w, float *x, float *y, float *z) | USpeedGameEngine::Math::Quaternion |
loadIdentity() | USpeedGameEngine::Math::Quaternion |
normalize() | USpeedGameEngine::Math::Quaternion |
operator*(const Math::Quaternion &q) const | USpeedGameEngine::Math::Quaternion |
operator*=(const Math::Quaternion &q) | USpeedGameEngine::Math::Quaternion |
operator=(const Math::Quaternion &q) | USpeedGameEngine::Math::Quaternion |
Quaternion() | USpeedGameEngine::Math::Quaternion |
Quaternion(float w, float x, float y, float z) | USpeedGameEngine::Math::Quaternion |
Quaternion(float xEuler, float yEuler, float zEuler) | USpeedGameEngine::Math::Quaternion |
Quaternion(Math::Vector3D *vector, float angle) | USpeedGameEngine::Math::Quaternion |
toAxis(Math::Vector3D *vector, float *angle) | USpeedGameEngine::Math::Quaternion |
toEuler(float *xEuler, float *yEuler, float *zEuler) | USpeedGameEngine::Math::Quaternion |
~Quaternion() | USpeedGameEngine::Math::Quaternion |