# USpeedGameEngine::Material::Texture Member List

This is the complete list of members for USpeedGameEngine::Material::Texture, including all inherited members.

clear() | USpeedGameEngine::Material::Texture |
data | USpeedGameEngine::Material::Texture |
fromImage(Image *image) | USpeedGameEngine::Material::Texture |
fromImageBuffer(unsigned char *data, unsigned long int bufferLength, USGE_Image type) | USpeedGameEngine::Material::Texture |
fromImageFile(char *filename, USGE_Image type) | USpeedGameEngine::Material::Texture |
fromPointer(char *ptrData, unsigned long int width, unsigned long int height) | USpeedGameEngine::Material::Texture |
getData() | USpeedGameEngine::Material::Texture |
getDefaultMode() | USpeedGameEngine::Material::Texture | `[static]`
getHeight() | USpeedGameEngine::Material::Texture |
getMode() | USpeedGameEngine::Material::Texture |
getTextureID() | USpeedGameEngine::Material::Texture |
getWidth() | USpeedGameEngine::Material::Texture |
height | USpeedGameEngine::Material::Texture |
is16Bits() | USpeedGameEngine::Material::Texture |
is4444 | USpeedGameEngine::Material::Texture |
loadToGL() | USpeedGameEngine::Material::Texture |
loadToGL(bool mode16Bits) | USpeedGameEngine::Material::Texture |
mode | USpeedGameEngine::Material::Texture |
prepared | USpeedGameEngine::Material::Texture |
setDefaultMode(USGE_TextureMode pMode) | USpeedGameEngine::Material::Texture | `[static]`
setMode(USGE_TextureMode pMode) | USpeedGameEngine::Material::Texture |
Texture() | USpeedGameEngine::Material::Texture |
textureID | USpeedGameEngine::Material::Texture |
width | USpeedGameEngine::Material::Texture |
~Texture() | USpeedGameEngine::Material::Texture |