# USpeedGameEngine::Math::Matrix4x4 Member List

This is the complete list of members for USpeedGameEngine::Math::Matrix4x4, including all inherited members.

getMatrix(float *matrix) | USpeedGameEngine::Math::Matrix4x4 |
getMatrix(float *matrix, bool rows) | USpeedGameEngine::Math::Matrix4x4 |
loadIdentity() | USpeedGameEngine::Math::Matrix4x4 |
loadRotationMatrix(float angle, char axis) | USpeedGameEngine::Math::Matrix4x4 |
Matrix4x4() | USpeedGameEngine::Math::Matrix4x4 |
Matrix4x4(const float pMatrix[16]) | USpeedGameEngine::Math::Matrix4x4 |
Matrix4x4(Math::Vector3D *vector) | USpeedGameEngine::Math::Matrix4x4 |
Matrix4x4(float angle, Math::Vector3D *vector) | USpeedGameEngine::Math::Matrix4x4 |
product(Math::Matrix4x4 *pMatrix) | USpeedGameEngine::Math::Matrix4x4 |
setValues(const float pMatrix[16]) | USpeedGameEngine::Math::Matrix4x4 |
setValues(Math::Point3D *point) | USpeedGameEngine::Math::Matrix4x4 |
setValues(Math::Vector3D *vector) | USpeedGameEngine::Math::Matrix4x4 |
setValues(float angle, Math::Vector3D *vector) | USpeedGameEngine::Math::Matrix4x4 |
toEuler(float *x, float *y, float *z) | USpeedGameEngine::Math::Matrix4x4 |
toEulerXYZ(float *x, float *y, float *z) | USpeedGameEngine::Math::Matrix4x4 |
verifyMatrix() | USpeedGameEngine::Math::Matrix4x4 |
zeroClamp() | USpeedGameEngine::Math::Matrix4x4 |
~Matrix4x4() | USpeedGameEngine::Math::Matrix4x4 |